Systems & Embedded Engineering
Operating Systems & Kernel Development
Custom kernels, schedulers, virtual memory and systems software built from scratch.
Systems software engineering at the OS layer — kernel architecture, processes and threads, context switching, CPU scheduling, synchronization primitives, virtual memory/paging, filesystems and system calls. Built from scratch and validated against real hardware and emulators.
What you get
Kernel / scheduler design
Memory management & paging
Process, thread & IPC primitives
Filesystem & block-device work
Kernel debugging & instrumentation